
Implementation and experiments with PPO agents on Pendulum, BipedalWalker, and LunarLanderContinuous environments, including training results, episode gifs, and algorithm insights.

Technical demonstration of Comp, a custom game engine project showcasing real-time rendering and basic physics built from scratch.

Technical demonstration of Break-In, a first-person stealth game prototype featuring lockpicking, custom physics, and rendering engine built from scratch.

Multi-agent system for smart city traffic simulation, integrating vehicles, traffic lights, and cloud agents with semantic reasoning and negotiation protocols.

A Haskell implementation of Connect Four, featuring multiple AI strategies—including minimax with heuristics—for an interactive terminal-based game.

Research Engineer