CoverPost
May 15, 2024
Projects

Implementation and experiments with PPO agents on Pendulum, BipedalWalker, and LunarLanderContinuous environments, including training results, episode gifs, and algorithm insights.

CoverPost
Dec 24, 2020
Projects

Technical demonstration of Comp, a custom game engine project showcasing real-time rendering and basic physics built from scratch.

CoverPost
Dec 23, 2020
Projects

Technical demonstration of Break-In, a first-person stealth game prototype featuring lockpicking, custom physics, and rendering engine built from scratch.

CoverPost
Jun 16, 2020
Projects

Multi-agent system for smart city traffic simulation, integrating vehicles, traffic lights, and cloud agents with semantic reasoning and negotiation protocols.

CoverPost
Apr 25, 2020
Projects

A Haskell implementation of Connect Four, featuring multiple AI strategies—including minimax with heuristics—for an interactive terminal-based game.