Break-In – First-Person Stealth Game Prototype (Custom Engine)

Break-In is a prototype of a first-person stealth game developed as part of my graphics and game development work. It focuses on core stealth mechanics like lockpicking and enemy detection, built on top of a custom rendering and physics engine.

Key features include:

  • Custom-built rendering pipeline with real-time graphics
  • Basic physics and collision detection
  • Lockpicking mechanics and stealth-based gameplay
  • First-person camera and input handling

This project demonstrates my exploration of low-level engine development and gameplay system integration, bridging technical graphics programming with gameplay mechanics.

For full source code and details, visit the GitHub repository.

Break-In – First-Person Stealth Game

Author

Marc Monfort

Publish Date

Dec 23, 2020