Break-In – First-Person Stealth Game
Break-In – First-Person Stealth Game Prototype (Custom Engine)
Break-In is a prototype of a first-person stealth game developed as part of my graphics and game development work. It focuses on core stealth mechanics like lockpicking and enemy detection, built on top of a custom rendering and physics engine.
Key features include:
- Custom-built rendering pipeline with real-time graphics
- Basic physics and collision detection
- Lockpicking mechanics and stealth-based gameplay
- First-person camera and input handling
This project demonstrates my exploration of low-level engine development and gameplay system integration, bridging technical graphics programming with gameplay mechanics.
For full source code and details, visit the GitHub repository.

Marc Monfort
Research Engineer
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