Comp – Custom Game Engine

This demonstration presents Comp, a custom game engine built from scratch as part of a computer graphics project. The engine implements:

  • Real-time rendering pipeline (OpenGL-based)
  • Basic rigid-body physics simulation
  • Camera and user input management
  • Scene graph and resource management

The project demonstrates a bottom-up approach to game engine design, focusing on low-level graphics programming and performance-oriented architecture.

For full source code and documentation, visit the GitHub repository.

Comp – Custom Game Engine

Author

Marc Monfort

Publish Date

Dec 24, 2020