Comp – Custom Game Engine
Comp – Custom Game Engine
This demonstration presents Comp, a custom game engine built from scratch as part of a computer graphics project. The engine implements:
- Real-time rendering pipeline (OpenGL-based)
- Basic rigid-body physics simulation
- Camera and user input management
- Scene graph and resource management
The project demonstrates a bottom-up approach to game engine design, focusing on low-level graphics programming and performance-oriented architecture.
For full source code and documentation, visit the GitHub repository.

Marc Monfort
Research Engineer
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