software
research
engineer
Software Engineer specializing in AI, distributed systems, and high-performance computing. Currently working at the Barcelona Supercomputing Center, contributing to cutting-edge research in data-intensive applications. Published author in the Association for Computing Machinery (ACM). Passionate about developing innovative solutions that push the boundaries of technology.
Distributed data store enabling remote access and execution of object methods directly within the data storage.
Federated Learning implementation on Arduino Nano 33 BLE Sense microcontrollers for keyword spotting tasks.
3D remake of classic videogames POMG and QOMP developed with a custom engine and modern graphics rendering.
Remake of the classic Break In (1987) videogame implemented using a custom-made C++ game engine.
Multi-agent system for traffic management implemented using JADE and semantic web technologies.